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TessMark是一个OpenGL基准和技术演示,使用新的硬件镶嵌(或GPU镶嵌)功能揭露了API和OpenGL的四对最新的图形一样的NVIDIA GeForce GTX的480或ATI Radeon高清5870卡可用。硬件镶嵌使人们有可能分裂成小的(按镶嵌水平因子)多边形,以增加多边形密度:镶嵌水平越高,更高的多边形密度。镶嵌水平要求高得多的GPU处理能力。
TessMark is an OpenGL benchmark and tech demo that uses the new hardware tessellation (or GPU tessellation) features exposed by the OpenGL 4 API and available on the latest graphics cards like the NVIDIA GeForce GTX 480 or the ATI Radeon HD 5870. Hardware tessellation makes it possible to divide a polygon into smaller ones (according to the tessellation level factor) in order to increase polygons density: the higher the tessellation level, the higher the polygon density. A high tessellation level requires much GPU processing power.